#91 🗺️ 2577. Minimum Time to Visit a Cell In a Grid 🚀🧠
Imagine you are navigating a grid 🚦. Each cell in this grid has a “minimum unlock time,” meaning you can only visit it after waiting a certain amount of time⏳. Starting from the top-left cell, your goal is to reach the bottom-right cell as quickly as possible while adhering to the timing rules. If no valid path exists, return -1
.
📝 Problem Statement
You are given an m x n grid where:
grid[row][col]
represents the minimum time required to visit cell(row, col)
.- You start at the top-left corner
(0, 0)
att = 0
. - You can move up, down, left, or right, and each move takes 1 second.
Your task is to return the minimum time required to reach the bottom-right corner of the grid, or -1
if it’s impossible.
Constraints
m == grid.length
n == grid[i].length
2 <= m, n <= 1000
4 <= m * n <= 10⁵
0 <= grid[i][j] <= 10⁵
grid[0][0] == 0
🧪 Examples
Example 1:
Input:
grid = [[0,1,3,2],[5,1,2,5],[4,3,8,6]]
Output:
7
Explanation:
One of the valid paths to reach (2,3)
is:
- Start at
(0,0)
att = 0
. - Move to
(0,1)
att = 1
(allowed becausegrid[0][1] <= 1
). - Move to
(1,1)
att = 2
(allowed becausegrid[1][1] <= 2
). - Move to
(1,2)
att = 3
. - Move back and forth between cells to adjust timing.
- Finally, move to
(2,3)
att = 7
.
Example 2:
Input:
grid = [[0,2,4],[3,2,1],[1,0,4]]
Output:
-1
Explanation:
There is no valid path from the top-left to the bottom-right corner.
🚀 Approach to the Solution 🚀
1. Understand the Constraints
- Each cell has a minimum time requirement (
grid[row][col]
), which dictates when the cell becomes accessible. - Movement is allowed only to the adjacent cells (up, down, left, right), and each step takes exactly 1 second.
- If the current time is less than the cell’s minimum time requirement, you must wait until the cell becomes accessible.
- Waiting can involve time adjustments due to parity (odd/even differences in time).
2. Represent the Problem as a Graph
The grid can be interpreted as a graph:
- Each cell is a node.
- Each adjacent cell is connected by an edge with a cost of 1 second plus any required waiting time.
The task is to find the shortest time to traverse this graph from the top-left corner (0, 0)
to the bottom-right corner (m-1, n-1)
.
3. Edge Case Handling
Before starting the traversal:
- Check if the top-left cell’s neighbors (i.e.,
(0, 1)
and(1, 0)
) are accessible at the start. - If both neighbors require a time greater than
1
to enter, it’s impossible to leave the starting cell, and the result is-1
.
4. Algorithm Choice
Since the problem involves finding the shortest path in a weighted graph, Dijkstra’s algorithm is an ideal choice. It efficiently finds the shortest paths by exploring nodes in the order of increasing cost (time, in this case).
5. Key Steps in Dijkstra’s Algorithm
- Initialization:
- Use a priority queue (min-heap) to process cells in increasing order of time.
- Maintain a
distance
matrix initialized to infinity (inf
), wheredistance[row][col]
represents the minimum time to reach a cell. - Start with
distance[0][0] = 0
and push(0, 0, 0)
(time, row, column) into the priority queue.
- Traverse the Grid:
- While the priority queue is not empty:
- Pop the cell
(time, row, col)
with the smallest time. - For each adjacent cell
(new_row, new_col)
:- Check if it is within grid bounds.
- Calculate the time to reach the cell:
- If the current time plus 1 (
time + 1
) is less than the cell’s minimum time requirement, compute the waiting time:- Adjust for parity to ensure that the new time aligns with the cell’s accessibility condition.
- If the current time plus 1 (
- If the computed time is better (smaller) than the current
distance[new_row][new_col]
, update it and push the cell into the priority queue.
- Pop the cell
- While the priority queue is not empty:
- Stop When the Target is Reached:
- If the bottom-right cell
(m-1, n-1)
is dequeued, return its time as the result. - If the queue is exhausted and the target is not reached, return
-1
.
- If the bottom-right cell
6. Handle Waiting Time and Parity
If the current time (t
) is less than grid[new_row][new_col]
, calculate the waiting time:
- The waiting time must align the parity (odd/even) of the current time to match the cell’s accessibility time.
For example:
- If
grid[new_row][new_col] = 4
andt = 3
, wait untilt = 4
. - If
grid[new_row][new_col] = 5
andt = 4
, wait untilt = 5
(or another odd number).
🛠️ Basic Solution
We can treat the grid as a graph, where each cell is a node, and the edges represent possible moves. The challenge is that each cell has a “waiting time”⏳. If you arrive at a cell before its unlock time, you must wait until it is accessible.
We can solve this using Dijkstra’s algorithm 🐍 with a priority queue to always explore the shortest available path.
🐍 Python Implementation 🐍
Let’s dive deeper into the Python implementation of the solution. We’ll walk through the logic, the key components, and how they work together to achieve the goal of finding the minimum time to traverse the grid.
Here’s the complete implementation:
from heapq import heappush, heappop
from math import inf
from typing import List
class Solution:
def minimumTime(self, grid: List[List[int]]) -> int:
# Step 1: Handle edge case where starting cell neighbors are inaccessible
if grid[0][1] > 1 and grid[1][0] > 1:
return -1
# Step 2: Initialize dimensions and data structures
rows, cols = len(grid), len(grid[0])
distance = [[inf] * cols for _ in range(rows)]
distance[0][0] = 0 # Starting point has distance 0
priority_queue = [(0, 0, 0)] # (time, row, col)
# Directions for movement: up, down, left, right
directions = [(-1, 0), (1, 0), (0, -1), (0, 1)]
# Step 3: Implement Dijkstra's algorithm using a priority queue
while priority_queue:
time, row, col = heappop(priority_queue)
# If we reach the bottom-right corner, return the minimum time
if row == rows - 1 and col == cols - 1:
return time
# Explore all neighbors
for dr, dc in directions:
new_row, new_col = row + dr, col + dc
# Check boundaries
if 0 <= new_row < rows and 0 <= new_col < cols:
# Calculate new time to reach the neighbor
new_time = time + 1
if new_time < grid[new_row][new_col]:
# Adjust for waiting time based on parity
wait_time = (grid[new_row][new_col] - new_time) % 2
new_time = grid[new_row][new_col] + wait_time
# Update distance if a shorter path is found
if new_time < distance[new_row][new_col]:
distance[new_row][new_col] = new_time
heappush(priority_queue, (new_time, new_row, new_col))
# If we cannot reach the bottom-right corner, return -1
return -1
Explanation of Code
1. Handle Edge Cases
- The very first step checks whether the starting point’s neighbors are immediately inaccessible:
if grid[0][1] > 1 and grid[1][0] > 1: return -1
If both neighbors require more than
1
second to enter, it’s impossible to leave the starting cell, and we return-1
.
2. Initialize Variables
rows
andcols
: Dimensions of the grid.distance
: A 2D list initialized withinf
, representing the shortest time to each cell. The starting point(0, 0)
is set to0
.priority_queue
: A min-heap that processes cells in order of their time. Initially, it contains only the starting point(0, 0, 0)
(time, row, column).
3. Dijkstra’s Algorithm
- The algorithm explores the grid while always processing the cell with the smallest time first:
while priority_queue: time, row, col = heappop(priority_queue)
- For each cell, its neighbors are checked:
for dr, dc in directions: new_row, new_col = row + dr, col + dc if 0 <= new_row < rows and 0 <= new_col < cols:
- The new time to reach the neighbor is calculated:
new_time = time + 1
If the cell’s minimum time requirement (
grid[new_row][new_col]
) is greater thannew_time
, waiting is applied:wait_time = (grid[new_row][new_col] - new_time) % 2 new_time = grid[new_row][new_col] + wait_time
4. Update the Priority Queue
- If the computed
new_time
is less than the previously knowndistance[new_row][new_col]
, the distance is updated, and the cell is pushed into the priority queue:if new_time < distance[new_row][new_col]: distance[new_row][new_col] = new_time heappush(priority_queue, (new_time, new_row, new_col))
5. Return the Result
- If the bottom-right cell is reached, its time is returned:
if row == rows - 1 and col == cols - 1: return time
- If the queue is exhausted and the target cell isn’t reached, return
-1
:return -1
Key Features of the Implementation
- Efficient Priority Queue:
- The min-heap ensures that the cell with the smallest time is always processed first.
- This minimizes unnecessary computations.
- Handling Waiting Time:
- The modulo operation aligns the waiting time to the cell’s required parity.
- Boundary Checks:
- All neighbors are validated to ensure they’re within grid boundaries.
- Optimal Time Complexity:
- The algorithm runs in \(O(m \cdot n \cdot \log(m \cdot n))\), making it efficient for large grids.
⚠️ Edge Cases
- Starting Neighbors Blocked:
- Grid like
[[0, 3], [3, 3]]
→ Should return-1
.
- Grid like
- Single Path:
- Grid like
[[0, 1, 2, 3]]
→ Ensure the algorithm handles linear paths correctly.
- Grid like
- Immediate Accessibility:
- Grid like
[[0, 0], [0, 0]]
→ Should return the minimum time of moving directly to the target.
- Grid like
- Waiting in Place:
- Grid like
[[0, 2], [1, 3]]
→ Requires waiting at specific cells before advancing.
- Grid like
By thoroughly testing these cases, the implementation can be validated for correctness.
⏳ Time Complexity
- Initialization: \(O(m \cdot n)\)
- Heap Operations: \(O((m \cdot n) \cdot \log(m \cdot n))\)
Total: \(O(m \cdot n \cdot \log(m \cdot n))\)
🗄️ Space Complexity
- \(O(m \cdot n)\) for the distance matrix and heap.
⚡ Optimized Solution
The basic solution already employs an optimized approach by leveraging Dijkstra’s algorithm and minimizing redundant computations.
🧮 Example Walkthrough
Let’s take a larger and more detailed example to illustrate the problem and solution step by step. This walkthrough will include specific grid configurations, the decisions made during traversal, and the logic applied at each step.
Example
Input Grid:
grid = [
[0, 2, 4, 6],
[3, 1, 7, 5],
[8, 3, 2, 10],
[9, 12, 4, 8]
]
Output: 12
Explanation: Let’s go step-by-step to find the minimum time required to traverse from the top-left cell (0,0)
to the bottom-right cell (3,3)
.
Step 1: Starting at (0,0)
- At time
t=0
, we are at(0,0)
. This cell is accessible becausegrid[0][0] = 0
. - Push
(0,0,0)
into the priority queue:(time, row, col)
.
Step 2: Exploring Neighbors
At t=0
, we process (0,0)
. We explore its neighbors:
- Right to
(0,1)
:grid[0][1] = 2
requirest ≥ 2
.- We’ll wait at
(0,0)
untilt=2
, then move to(0,1)
. - Update distance for
(0,1)
tot=2
and push(2,0,1)
into the queue.
- Down to
(1,0)
:grid[1][0] = 3
requirest ≥ 3
.- We’ll wait at
(0,0)
untilt=3
, then move to(1,0)
. - Update distance for
(1,0)
tot=3
and push(3,1,0)
into the queue.
Step 3: Process (0,1)
At t=2
, we process (0,1)
. We explore its neighbors:
- Right to
(0,2)
:grid[0][2] = 4
requirest ≥ 4
.- We’ll wait at
(0,1)
untilt=4
, then move to(0,2)
. - Update distance for
(0,2)
tot=4
and push(4,0,2)
into the queue.
- Down to
(1,1)
:grid[1][1] = 1
is accessible att=3
.- Update distance for
(1,1)
tot=3
and push(3,1,1)
into the queue.
Step 4: Process (1,0)
At t=3
, we process (1,0)
. We explore its neighbors:
- Right to
(1,1)
:- Already reached with
t=3
. Skip.
- Already reached with
- Down to
(2,0)
:grid[2][0] = 8
requirest ≥ 8
.- We’ll wait at
(1,0)
untilt=8
, then move to(2,0)
. - Update distance for
(2,0)
tot=8
and push(8,2,0)
into the queue.
Step 5: Process (1,1)
At t=3
, we process (1,1)
. We explore its neighbors:
- Right to
(1,2)
:grid[1][2] = 7
requirest ≥ 7
.- We’ll wait at
(1,1)
untilt=7
, then move to(1,2)
. - Update distance for
(1,2)
tot=7
and push(7,1,2)
into the queue.
- Down to
(2,1)
:grid[2][1] = 3
is accessible att=4
.- Update distance for
(2,1)
tot=4
and push(4,2,1)
into the queue.
Step 6: Process (0,2), (2,1), and Beyond
Following the same logic:
- At
t=4
, process(0,2)
:- Move to
(0,3)
att=6
. - Push
(6,0,3)
.
- Move to
- At
t=4
, process(2,1)
:- Move to
(2,2)
att=5
. - Push
(5,2,2)
.
- Move to
- At
t=6
, process(0,3)
:- Move to
(1,3)
att=7
. - Push
(7,1,3)
.
- Move to
- At
t=8
, process(2,0)
:- Move to
(3,0)
att=9
. - Push
(9,3,0)
.
- Move to
Step 7: Reach (3,3)
Finally, at t=12
, process (3,3)
. Since we’ve reached the bottom-right corner, return t=12
.
Path Taken
The final path looks like this (with time values in parentheses):
(0,0) → (0,1)(2) → (1,1)(3) → (2,1)(4) → (2,2)(5) → (3,3)(12)
Key Observations in the Example
- Waiting Periods:
- At cells where the required time is greater than the arrival time, waiting is necessary. This ensures alignment with the cell’s accessibility condition.
- Optimal Movement:
- The algorithm always processes the cell with the smallest time first, ensuring that the shortest path is evaluated before longer alternatives.
- Efficient Queue Management:
- Using a priority queue allows the algorithm to efficiently select the next cell to process.
- Dynamic Exploration:
- All directions are explored at each step, enabling the algorithm to handle complex grids with backtracking or detours.
📜 Conclusion
This problem highlights the importance of shortest-path algorithms like Dijkstra’s for grid-based challenges, especially when additional constraints (like waiting times) are involved. Understanding how to manipulate these constraints efficiently can drastically improve performance in complex scenarios. 🧠✨